Monday, April 4, 2011

Decadent Decklists: Extended - Mindfuck Mill









So, after all this time of blogging about Magic, I cannot believe I haven't yet had a deck posted! So, it's time I rectified this issue. Without further adieu, the until-recently unnamed Mindfuck Mill:

Mindfuck Mill Extended

Main Deck:



Sideboard:

So, as you can see, it's obviously a deck that is supposed to get as many cards in the graveyard as possible, without the need for the overly priced JTMS. There are a couple things I'll probably change before trying it out for Extended Season, but we'll focus on the big players for a moment.

Memory Sluice/Hedron Crab: First turn, four cards. Second turn, eight, if you have a Hedron Crab on the field. In which case, you'd get 12. So on turn three (which we hope to follow with a Mind Funeral), we can have as many as 20 cards milled out. Very nice, if I do say so myself.

Traumatize/Haunting Echoes: This of course is a combo that is as ageless as the cards themselves. After a couple small mills to start the game off, a well placed Traumatize followed up next turn with Haunting Echoes could very well eliminate your opponents entire playable base.

Nemesis of Reason: The thing I love about this card is that it never has to connect to your opponent. Like the Annihilator mechanic on the Eldrazi cards, the effect triggers as soon as you declare him as an attacker. So even if he lives one or two rounds before he gets killed by a Go For The Throat, you still managed to take a chunk out of their deck.

One thing people seem to immediately notice is the Pyromancer's Ascension, which is red in a U/B deck. Well, it is a little off-base, but I have two Cascade Bluffs and 5 Vivid Lands with 3 Charges each that can be used to cast it. So if I I have two Quest Counters on it, I can Call to Mind two Tome Scours, which in turn will mill ten each, for a total of 20 for 5 mana in one turn, and thats thinking small. Look at Traumatize or Mind Funeral. A probable mill-win.

I opted to run Baby Jace here for one real reason in particular. The Draw. Firstly, some cards can't be milled. They get shuffled back into the Library if they hit the graveyard. These don't come up often at all, but they can be a problem if I have to force a turn pass and wait to see if they can come up with a Death Throw and kill me before they receive draw priority to be officially milled. Secondly, I may or may not need an additional draw to get that last card I need. Yes, yes, JTMS would be better because he can Brainstorm, and his Ultimate is a for sure finisher. But Big Jace automatically draws attention away from you, so his ultimate rarely gets to go off. If ever. And last but not least, in fact foremost, I cannot afford the big bad Mind Sculptor.

The other thing here is that I have a set of Archive Traps in the sideboard. This isn't so much because I don't think they're useful, quite the opposite. But I really want to maximize playability. Lets say you draw 2 opening hand. If the opponent plays a fetchland like Scalding Tarn or Arid Mesa, you automatically get a 26 card mill without playing a land. Now if you draw 4, then you get 52, exactly the number of cards left in a deck after the first draw.

I have been pondering some different aspects of the deck, and I know for a fact that while being very cool to think about, it isn't yet optimized, and for the moment, I will be focusing on doing just that for this deck. If there are any suggestions, please feel free to leave them in the comments.

Next time...My own Cardset!

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